﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.MotionVectorGenerationMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>The type of motion vectors that should be generated.</para>
  /// </summary>
  public enum MotionVectorGenerationMode
  {
    /// <summary>
    ///   <para>Use only camera movement to track motion.</para>
    /// </summary>
    Camera,
    /// <summary>
    ///   <para>Use a specific pass (if required) to track motion.</para>
    /// </summary>
    Object,
    /// <summary>
    ///   <para>Do not track motion. Motion vectors will be 0.</para>
    /// </summary>
    ForceNoMotion,
  }
}
